New hotkeys: J/K for "Next unit" / "Skip unit" Newly created scenarios now show up in the scenario (no need to restart the game)įixed armor shift incorrectly not denied in certain situations HQ levels now unsuppress after ending a campaign game Store/elite store: no deployment on emergency supplied unitįixed regular tooltip crash when a hotkey is unboundįixed incorrect armor penalty value in citiesįixed armor shift being shown in wrong column for counterattack (on the combat sheet) Next unit / Skip unit buttons now cycle through prepositioned assetsįixed scenario score when objective is taken on game start When creating a new scenario, map selector is now a menuĬreate a new standalone scenario by copying an existing scenario from the campaign Hold X to lock and inspect the combat sheet Price fixes and changes to specialists in Northern Europe (enjoy the 10 prestige British arty while you can!)įixed en route units crash in deployment phaseĬlick on an objective on the sheet to highlight it Localization fixes - special thanks to user "pendantry" HQ generals are now changed on campaign scenario endįixed towed suppression on already suppressed specsįixed some specialists being suppressed after a LCI landingĮmergency supplied units can no longer be deployed to Husky: added info on para limitations to briefingĪdded deployment phase to Advance To Antwerp scenarioĮntrenchment now removed when assault/river crossingįixed playable area in the "End at the Elbe" scenarioįixed combat sheet text: "0.5% to reduce" -> "50% to reduce"įixed objective sheet not updating when an objective is captured with a para dropįixed crash when exiting a map view in history mode while a unit is selectedįixed crash when an empty hotkey is bound Tool for setting the playable area in the scenario editor Reorg steps are no longer counted as casualtiesĪddition of one purchasable US engineers at each conference in Northern Europe Recon in force can now capture 3-step stragglers and HQsĬombat shifts are now displayed for Air Attack, Saturation Strike and Naval BombardmentĪdded danger markers on own units in the Saturation Strike view
Valheim unity 2019 crash upgrade#
Scenario editor stability and UI improvementsįixed a crash when receiving an HQ upgrade in Axis scenariosįixed quitting the campaign when the cinematic is playingīillboard scale fix when the camera is zoomed outįixed incorrect placement of info sheet items immediately after AI turnĮn route HQ and unit locations are now always shown in the En route view (even for units arriving on later turns) Used persistent cards can now be recouped for 0 prestige New tactical naval landing rules: LCIs can be landed in FoW, at most 6 hexes away from where the front line meets the sea In the campaign, each segment after the first can now be reset to the last conference (with a score penalty) Enable it in Options -> Gameplay -> Allow 'Save As' in campaignsĪdded the 'Open Save Directory' main menu buttonĪdded an option to enter the save name when starting a new campaign/game Out of supply units reminder in deployment phaseĪdded the 'Save As' option in standalone gamesĪdded the 'Save As' option in the campaign. Icons for HQs out of supply in Supply view Unit sheet polish (click to cycle through specialists)